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Devlog
Submission to No Pressure Jam #2
Submission to Themed Horror Game Jam #20
A Mirror, Darkly
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Devlog
Prologue and tutorial
March 14, 2025
by
tobaschco
This is an experimental version of the game which features a prologue level where the player discovers the mirror. All that happens so far is the mirror is discovered, and then nothing else :) Stay tu...
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Interacting with the world
March 07, 2025
by
tobaschco
I've added some rudimentary interactivity to the world, including doors and levers. There are keys now, and the player can unlock doors to progress through the house. The lever does something ... but...
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Roadmap
March 04, 2025
by
tobaschco
#roadmap, #update
What is coming for A Mirror, Darkly? New puzzle mechanics including interactable doors and an inventory for collecting keys to unlock doors Improved performance, particularly around lighting Larger sp...
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Adding more options
March 01, 2025
by
tobaschco
1
I've added the rudimentary "invert Y" option to the Options menu :)...
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Controller support
February 28, 2025
by
tobaschco
A mirror, darkly now supports (most if not all) gamepads! I've added an options menu to adjust the sensitivity...
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Visual updates
February 26, 2025
by
tobaschco
Now with flickering lights!...
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Fixing a soft-lock issue
February 26, 2025
by
tobaschco
I noticed there was a way to lock the game and get stuck without progressing, so this update fixes that!...
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Jam submission
February 26, 2025
by
tobaschco
I finally submitted this project to the Themed Horror Jam . At first I thought I would miss the deadline and I figured, "hey, I'll just work on it regardless" but here we are. The deadline of the jam...
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Rename
February 11, 2025
by
tobaschco
2
I had been thinking of a better name for a while and came up with "Cheval House". A Cheval mirror is a typically Victorian free-standing mirror and the name was evocative for the general vibes and the...
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Fire!
February 11, 2025
by
tobaschco
1
Added a rudimentary particle fire to the fireplaces. I'd be lying if I said I loved it. It'll do for now :) I also opted to randomize the background ambient sound as I noticed every time I started pla...
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Visual and audio update
February 10, 2025
by
tobaschco
This latest update simply adds a sound when an item is "identified" and a rudimentary overlay onto the item to show that it's been found. I think the particles still need a bit of work, but for now I'...
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Mirror resolution
February 09, 2025
by
tobaschco
Fixes Lighting in the mirror Correct behaviour of rendering a mirrored image, as well as angling the reflection Shadow atlas size and quality improved Features Added 'guesses' system. You have 3 guess...
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